![]() The Children never make a case for themselves as anything other than evil. DiMA is shady, but his possible misdeeds are presented in the lightest shade of gray possible. The harbor men are exactly as they appear: hot-tempered rubes easily swayed by a few impressive displays or speeches. Sadly, Far Harbor doesn’t lean into any of these ideas as much as it could. ![]() The groundwork is also there for the factions to play on the themes of identity and uncertainty the human-replicant synths already bring to the table. It’s a great setup, one ripe for swerves and twists that upset your expectations. The fearful and backwards harbor men representing a cult of hysteria - xenophobes one bad day away from becoming a full-on militants. The Children as a straight-up death-cult contrasted against the more subtle cult of personality propping up DiMA’s leadership of the synths. Initially, I was excited by the juxtaposition of the three factions. Rounding it off are the Children of Atom, bomb-worshiping maniacs who live in an abandoned nuclear sub. Arcadia seems outwardly benevolent but is quickly hinted to have a sinister side. Then there is Arcadia, a safe haven for synths run by a prototype synth name DiMA (think Nick with a bunch of vacuum tubes and hard drives sticking out of his back) who is idolized by his followers. They’re squatting on a remote dock in increasingly dire straights. You have the harbor men, superstitious and contentious islanders, forced out of their homes due to the spreading radioactive fog. The primary conflict on the island stems from the needs and fears of three separate, insular, equally paranoid communities. I brought a suit of power armor that largely insulated me from the radiation, but you’d still do well to stock up on medical supplies before heading out. ![]() Almost the entire island is covered in radioactive fog and crawling with mutated monsters who thrive on the rads. There should really be some way of summoning lost NPCs).įar Harbor is a mysterious place. It’s strongly recommended you bring Nick the robot detective with you to get the most out of the expansion as there is some crucial story stuff for his character (for me, that meant 30 or so minutes of running around from place to place trying to find him. The now-familiar DLC radio announcement beckons you to the Valentine Detective Agency where you’re hired by a desperate father looking for his adult daughter who has seemingly been kidnapped (or run off) to the distant island settlement of Far Harbor. MSRP: $24.99 standalone / included in the $49.99 season pass It isn’t a terrible expansion, but it is by no means as memorable or interesting as its predecessor.įallout 4: Far Harbor (PC, PlayStation 4, Xbox One) Sadly, Far Harbor is a pale imitation of Point Lookout‘s accomplishments. ![]() Hell, one dreamlike sequence seems directly lifted from the previous expansion. There are again eccentric residents to meet, dangerous new enemies, and spooky areas to explore with a more supernatural bent than the main game. The expansion takes a similar departure in setting, trading the dilapidated buildings and highways of Boston for a rural island community in Maine. ![]() There were strange, offbeat characters to meet, dangerous and mysterious areas to explore, and a satisfying storyline to tie together the different side quests and distractions you could take on.įar Harbor, the first true expansion for Fallout 4, seems in many ways to be trying to reproduce that experience, perhaps a little too on the nose at times. to some backwater swamps off the coast of Maryland encapsulated everything I loved about Fallout. The trip from the heavily urbanized core of Washington, D.C. Fallout 3‘s Point Lookout is one of my favorite pieces of DLC. ![]()
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